<?xml version="1.0"?>
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  <Name>TF Maple 2.0</Name>
  <Version>3</Version>
  <TotalPoints>6000</TotalPoints>
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  <Description>Difficulty: &lt;color=red&gt;HARD&lt;/color&gt;

Centered around an escort carrier with a strong complement of sensor, interceptor, and bomber spacecraft, TF Maple is designed to secure total void superiority for your team. Launch Hourglass SEWACs to establish radar coverage of the map early on, then start queuing up Longsword bombers for launch. The carrier is accompanied by two space defense frigates carrying long-range PDTs and anti-craft missiles, capable of zoning out opposing fighters and assisting your Katana interceptors in any nearby engagement. Once void superiorty is assured, the Longswords can be escorted in for devastating torpedo strikes against isolated enemy formations. TF Maple excels in the hands of a commander with strong multi-tasking skills who can predict their team's needs one elevator cycle into the future.
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                <MagazineKey>ccjuyz2BMU2zkqhm9ZGpKg</MagazineKey>
                <MunitionKey>Stock/120mm HE Shell</MunitionKey>
                <Quantity>200</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>zqvLDKBKwUqaxLeO1d35Gg</MagazineKey>
                <MunitionKey>Stock/120mm HE-RPF Shell</MunitionKey>
                <Quantity>100</Quantity>
              </MagSaveData>
            </Load>
          </ComponentData>
        </HullSocket>
        <HullSocket>
          <Key>5APOD4UfSkGdkm9WWdAvLA</Key>
          <ComponentName>Stock/Small DC Locker</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>lorATFhkTkeZQYThYOHazg</Key>
          <ComponentName>Stock/Reinforced CIC</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>bRgUlaoQJ0S7M91zMpdAdA</Key>
          <ComponentName>Stock/FM200R Drive</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Jmtnwo0KQki5QyEPPlBHrA</Key>
          <ComponentName>Stock/FR4800 Reactor</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>V42tXibIR0e4u6riIHYZOw</Key>
          <ComponentName>Stock/RS41 'Spyglass' Radar</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>p-m7ijS6ukuqzuBT5NE_lA</Key>
          <ComponentName>Stock/RS35 'Frontline' Radar</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>foApM84hT0GpEw4GaFv38w</Key>
          <ComponentName>Stock/FR3300 Micro Reactor</ComponentName>
        </HullSocket>
      </SocketMap>
      <WeaponGroups>
        <WepGroup Name="Cannons">
          <MemberKeys>
            <string>PDKmGfvpykODc3XHDQ7WBw</string>
            <string>WwMGqYiU7E6lp7ID47phqA</string>
          </MemberKeys>
        </WepGroup>
      </WeaponGroups>
      <TemplateMissileTypes />
      <TemplateSpacecraftTypes />
    </Ship>
  </Ships>
  <MissileTypes>
    <MissileTemplate>
      <Designation>SDM-225</Designation>
      <Nickname>Tornado</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;)/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_BLASTFRAG</Description>
      <LongDescription>The &lt;noparse&gt;SDM-225 Tornado&lt;/noparse&gt; is a size 2 direct guidance missile.  It is based on the SDM-2 body, which is a flexible defensive missile with a booster.  This missile will deliver a $MISSILEWARHEAD_DETAIL_BLASTFRAG warhead.  It homes in on its target using an Active Radar seeker  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

&lt;b&gt;Boost&lt;/b&gt;
$MISSILESTAT_SPEED: 850 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 6.198 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,4 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 5,0 $UNIT_GS

&lt;b&gt;Main&lt;/b&gt;
$MISSILESTAT_SPEED: 150 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 1.765 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 0,5 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 8,2 $UNIT_GS

: Stage Trigger at 820m from Target or On Burnout

$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_BLASTFRAG
$MISSILESTAT_ARMORDAMAGE: 0,40$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 127,16$UNIT_HP
$MISSILESTAT_BLASTRADIUS: 91 $UNIT_METERS

$MISSILESTAT_HEALTH: 25 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 10 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>5</Cost>
      <BodyKey>Stock/SDM-2 Body</BodyKey>
      <TemplateKey>aeb76963-29cb-4f17-9c9e-29a8c7a78983</TemplateKey>
      <BaseColor>
        <r>1</r>
        <g>1</g>
        <b>1</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.274509817</r>
        <g>0.129411772</g>
        <b>0.7058824</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="ActiveSeekerSettings">
            <ComponentKey>Stock/Steerable Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="PassiveSeekerSettings">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Defensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>SmallCraft</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>0</ConvSalvo>
              <HybridSalvo>0</HybridSalvo>
              <CraftSalvo>0</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>4</Size>
          <InstalledComponent>
            <ComponentKey>Stock/Blast Fragmentation</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0</A>
              <B>-0</B>
              <C>1</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>1</A>
              <B>0</B>
              <C>0</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <Designation>SGM-190</Designation>
      <Nickname>Bolt</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_BLASTFRAG</Description>
      <LongDescription>The &lt;noparse&gt;SGM-190 Bolt&lt;/noparse&gt; is a size 1 direct guidance missile.  It is based on the SGM-1 body, which is a nimble general-purpose missile.  This missile will deliver a $MISSILEWARHEAD_DETAIL_BLASTFRAG warhead.  It homes in on its target using an Active Radar seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;

$MISSILESTAT_SPEED: 294 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 2.153 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 0,5 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 10,7 $UNIT_GS
$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_BLASTFRAG
$MISSILESTAT_ARMORDAMAGE: 0,21$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 65,34$UNIT_HP
$MISSILESTAT_BLASTRADIUS: 47 $UNIT_METERS

$MISSILESTAT_HEALTH: 10 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 6 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>2</Cost>
      <BodyKey>Stock/SGM-1 Body</BodyKey>
      <TemplateKey>9bc4ebc3-a23c-471d-b56e-462a03eda6b1</TemplateKey>
      <BaseColor>
        <r>1</r>
        <g>0.4862745</g>
        <b>0</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.254901975</r>
        <g>0.254901975</g>
        <b>0.254901975</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="ActiveSeekerSettings">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Defensive</Role>
            <HotLaunch>true</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>14</TargetSizeMask>
              <TargetType>SmallCraft</TargetType>
              <TargetSizeOrdering>Equal</TargetSizeOrdering>
              <SalvoSize>1</SalvoSize>
              <ConvSalvo>0</ConvSalvo>
              <HybridSalvo>0</HybridSalvo>
              <CraftSalvo>0</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>4</Size>
          <InstalledComponent>
            <ComponentKey>Stock/Blast Fragmentation</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0.29248777</A>
              <B>0.0873734653</B>
              <C>0.620138764</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <Designation>SGM-222</Designation>
      <Nickname>Hurricane II</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - &lt;color=#D3D11F&gt;$MISSILESEEKER_MODE_COMMAND_ABBREV&lt;/color&gt;/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;SGM-222 Hurricane II&lt;/noparse&gt; is a size 2 direct guidance missile.  It is based on the SGM-2 body, which is a flexible mainstay anti-ship missile.  This missile will deliver a $MISSILEWARHEAD_DETAIL_HEIMPACT warhead.  It homes in on its target using command guidance from its launching ship  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_COMMAND_CAPS (&lt;color=#D3D11F&gt;$MISSILESEEKER_COMMAND_COMMSNOTE&lt;/color&gt;)
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 325 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 7.484 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 2,0 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 2,8 $UNIT_GS
$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 54$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 960$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 30 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 8 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>6</Cost>
      <BodyKey>Stock/SGM-2 Body</BodyKey>
      <TemplateKey>4ce9ef52-c7a9-420a-9427-88cee6d47e5f</TemplateKey>
      <BaseColor>
        <r>1</r>
        <g>1</g>
        <b>1</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.160784319</r>
        <g>0.596078455</g>
        <b>0.160784319</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="CommandSeekerSettings">
            <ComponentKey>Stock/Command Receiver</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="PassiveSeekerSettings">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>0</ConvSalvo>
              <HybridSalvo>0</HybridSalvo>
              <CraftSalvo>0</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>4</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>6</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0.8549326</A>
              <B>0</B>
              <C>0.1450674</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <Designation>SGT-375</Designation>
      <Nickname>Truncheon</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - &lt;color=#D3D11F&gt;$MISSILESEEKER_MODE_COMMAND_ABBREV&lt;/color&gt;/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;SGT-375 Truncheon&lt;/noparse&gt; is a size 3 direct guidance missile.  It is based on the SGT-3 body, which is a heavy anti-ship torpedo.  This missile will deliver a $MISSILEWARHEAD_DETAIL_HEIMPACT warhead.  It homes in on its target using command guidance from its launching ship  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_COMMAND_CAPS (&lt;color=#D3D11F&gt;$MISSILESEEKER_COMMAND_COMMSNOTE&lt;/color&gt;)
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 215 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 4.000 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,1 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 3,1 $UNIT_GS
$MISSILESTAT_TERMINALS: Corkscrew
(&lt;color=#D3D11F&gt;$MISSILESTAT_TERMINALS_WARN_RANGE&lt;/color&gt;)

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 93$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 2.880$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 160 
$MISSILESTAT_WALLTHICKNESS: 0,25
$MISSILESTAT_PROGTIME: 3 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>12</Cost>
      <BodyKey>Stock/SGT-3 Body</BodyKey>
      <TemplateKey>134fbc33-4819-42fe-82e1-fed11652483b</TemplateKey>
      <BaseColor>
        <r>0.2627451</r>
        <g>0.2627451</g>
        <b>0.2627451</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.568586767</r>
        <g>0.866920233</g>
        <b>0.136425048</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="CommandSeekerSettings">
            <ComponentKey>Stock/Command Receiver</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="PassiveSeekerSettings">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>true</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>Corkscrew</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>0</ConvSalvo>
              <HybridSalvo>0</HybridSalvo>
              <CraftSalvo>0</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>false</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>4</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>10</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0.323270679</A>
              <B>0.260889649</B>
              <C>0.415839672</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <AssociatedTemplateName>SGT-39 Space Torpedo</AssociatedTemplateName>
      <Designation>SGT-39</Designation>
      <Nickname>Space Torpedo</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;)/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;SGT-39 Space Torpedo&lt;/noparse&gt; is a size 3 direct guidance missile.  It is based on the SGT-3 body, which is a heavy anti-ship torpedo.  This missile will deliver a $MISSILEWARHEAD_DETAIL_HEIMPACT warhead.  It homes in on its target using an Active Radar seeker  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 175 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 7.337 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,0 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 1,8 $UNIT_GS
$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 80$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 2.160$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 160 
$MISSILESTAT_WALLTHICKNESS: 0,25
$MISSILESTAT_PROGTIME: 3 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>5</Cost>
      <BodyKey>Stock/SGT-3 Body</BodyKey>
      <TemplateKey>76801df0-923c-44b4-bce4-43085d1fa522</TemplateKey>
      <BaseColor>
        <r>0.2627451</r>
        <g>0.2627451</g>
        <b>0.2627451</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.8509804</r>
        <g>0.3647059</g>
        <b>0.180392161</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="ActiveSeekerSettings">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="PassiveSeekerSettings">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>11</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0</A>
              <B>0.816804767</B>
              <C>0.183195233</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <AssociatedTemplateName>SGM-20 Dart</AssociatedTemplateName>
      <Designation>SGM-20</Designation>
      <Nickname>Dart</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;SGM-20 Dart&lt;/noparse&gt; is a size 2 direct guidance missile.  It is based on the SGM-2 body, which is a flexible mainstay anti-ship missile.  This missile will deliver a $MISSILEWARHEAD_DETAIL_HEIMPACT warhead.  It homes in on its target using an Active Radar seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;

$MISSILESTAT_SPEED: 300 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 9.000 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,8 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 2,8 $UNIT_GS
$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 60$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 1.200$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 30 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 8 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>4</Cost>
      <BodyKey>Stock/SGM-2 Body</BodyKey>
      <TemplateKey>cb4dd817-daec-4d89-a0b2-12efb590eec3</TemplateKey>
      <BaseColor>
        <r>1</r>
        <g>1</g>
        <b>1</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.7058824</r>
        <g>0.129411772</g>
        <b>0.129411772</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="ActiveSeekerSettings">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>false</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>5</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>5</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0.7035011</A>
              <B>0.136803985</B>
              <C>0.15969491</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
    <MissileTemplate>
      <Designation>SGT-39</Designation>
      <Nickname>Space Torpedo Block II</Nickname>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)/$MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;SGT-39 Space Torpedo Block II&lt;/noparse&gt; is a size 3 direct guidance missile.  It is based on the SGT-3 body, which is a heavy anti-ship torpedo.  This missile will deliver a $MISSILEWARHEAD_DETAIL_HEIMPACT warhead.  It homes in on its target using a Passive Wake seeker  If the primary seeker does not find a target or is jammed, it can fall back on an Active Radar seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;

$MISSILESTAT_SPEED: 175 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 7.337 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,0 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 1,8 $UNIT_GS
$MISSILESTAT_TERMINALS: None

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 80$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 2.160$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 160 
$MISSILESTAT_WALLTHICKNESS: 0,25
$MISSILESTAT_PROGTIME: 3 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>5</Cost>
      <BodyKey>Stock/SGT-3 Body</BodyKey>
      <TemplateKey>42fdf12d-9bc7-496c-87fe-96113eab70b7</TemplateKey>
      <BaseColor>
        <r>0.2627451</r>
        <g>0.2627451</g>
        <b>0.2627451</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.8509804</r>
        <g>0.3647059</g>
        <b>0.180392161</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="PassiveSeekerSettings">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="ActiveSeekerSettings">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent xsi:type="DirectGuidanceSettings">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>true</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>11</Size>
          <InstalledComponent xsi:type="MissileEngineSettings">
            <ComponentKey />
            <BalanceValues>
              <A>0</A>
              <B>0.816804767</B>
              <C>0.183195233</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
    </MissileTemplate>
  </MissileTypes>
  <CraftTypes>
    <CraftTemplate>
      <DesignationSuffix>V</DesignationSuffix>
      <Nickname>Katana</Nickname>
      <LongDescription>$CRAFTSTAT_FRAMEMODEL: Tanto
$CRAFTSTAT_FRAMECLASS: Interceptor
$CRAFTSTAT_BASECOST: 8
$CRAFTSTAT_STORAGESIZE: 1
$CRAFTSTAT_PADSIZE: 6 x 6
$CRAFTSTAT_PDTHREATSIZE: 2

$CRAFTSTAT_HEALTH: 50 
$CRAFTSTAT_SKIN: 1,75 $UNIT_MILLIMETERS
$CRAFTSTAT_TARGETSIZE: 0,26  (&lt;link="craft-health-targetsize"&gt;&lt;color=#3BC81E&gt;-66%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_DR: 0,5 %

$CRAFTSTAT_RADARSIG: 50 % (&lt;link="craft-sigmult-radar"&gt;&lt;color=#3BC81E&gt;-50%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_WAKESIG: 100 %
$CRAFTSTAT_MISSILESBOMBS
$CRAFTSTAT_CMDCAPACITY: 1 
$CRAFTSTAT_MISSILEANGLE: 30 $UNIT_DEGREES
$CRAFTSTAT_BOMBLEVELTIME: 3 $UNIT_SECONDS_MED

$CRAFTSTAT_IDLESPEED: 35 $UNIT_METERSPERSEC
$CRAFTSTAT_CRUISESPEED: 75 $UNIT_METERSPERSEC
$CRAFTSTAT_HBRNSPEED: 113 $UNIT_METERSPERSEC
$CRAFTSTAT_COMBATSPEED: 113 $UNIT_METERSPERSEC

$CRAFTSTAT_FUELCAPACITY: 1.200
$CRAFTSTAT_LOITERTIME: 11:26
$CRAFTSTAT_CRUISERANGE: 49 $UNIT_KILOMETERS

$CRAFTSTAT_THRUSTERPOWER: 150 
$CRAFTSTAT_TURNRATE: 60 
$CRAFTSTAT_OFFANGLETHRUST: 90 $UNIT_DEGREES
$CRAFTSTAT_OFFANGLETURN: 75 $UNIT_DEGREES
$CRAFTSTAT_FRAMEMASS: 10,00
$CRAFTSTAT_LOADOUTMASS: -
$CRAFTSTAT_TOTALMASS: 10,00

&lt;b&gt;Components:&lt;/b&gt;
Nose: 20mm Gun
Centerline: S2 Missile Bay
Avionics: None
Fuselage: Stealth Coating
Engine: None
Countermeasures: Standard CM Launcher

&lt;b&gt;Loadouts:&lt;/b&gt;
Void Superiority: 1.000x &lt;noparse&gt;20mm Slug&lt;/noparse&gt;, 2x &lt;noparse&gt;SGM-190 Bolt&lt;/noparse&gt;, 1x &lt;noparse&gt;SDM-225 Tornado&lt;/noparse&gt;
Fighter-Bomber: 1.000x &lt;noparse&gt;20mm Slug&lt;/noparse&gt;, 1x &lt;noparse&gt;SGM-222 Hurricane II&lt;/noparse&gt;</LongDescription>
      <Cost>16</Cost>
      <FrameKey>Stock/AN Interceptor</FrameKey>
      <TemplateKey>f8c56b2e-72e6-49b9-808b-8e5602930d70</TemplateKey>
      <InstalledComponents>
        <SerializedCraftSocket>
          <SocketKey>nose</SocketKey>
          <ComponentKey>nose_gun20mm</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>centerline</SocketKey>
          <ComponentKey>centerline_s2bay</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>fuselage</SocketKey>
          <ComponentKey>fuselage-stealthcoating</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>countermeasures</SocketKey>
          <ComponentKey>cml-standard</ComponentKey>
        </SerializedCraftSocket>
      </InstalledComponents>
      <Loadouts>
        <CraftLoadout>
          <LoadoutName>Void Superiority</LoadoutName>
          <Elements>
            <GeneralLoadoutElement xsi:type="SimpleAmmoSelection">
              <SocketKey>nose</SocketKey>
              <AmmoKey>Stock/20mm Slug</AmmoKey>
            </GeneralLoadoutElement>
            <GeneralLoadoutElement xsi:type="VariableSocketLoadout">
              <SocketKey>wingoutboard</SocketKey>
              <ComponentKey>wingoutboard_s1pylons</ComponentKey>
              <Loadout xsi:type="MissileSelection">
                <SocketKey>wingoutboard</SocketKey>
                <MissileKeys>
                  <string>$MODMIS$/SGM-190 Bolt</string>
                  <string>$MODMIS$/SGM-190 Bolt</string>
                </MissileKeys>
              </Loadout>
            </GeneralLoadoutElement>
            <GeneralLoadoutElement xsi:type="MissileSelection">
              <SocketKey>centerline</SocketKey>
              <MissileKeys>
                <string>$MODMIS$/SDM-225 Tornado</string>
              </MissileKeys>
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
        <CraftLoadout>
          <LoadoutName>Fighter-Bomber</LoadoutName>
          <Elements>
            <GeneralLoadoutElement xsi:type="SimpleAmmoSelection">
              <SocketKey>nose</SocketKey>
              <AmmoKey>Stock/20mm Slug</AmmoKey>
            </GeneralLoadoutElement>
            <GeneralLoadoutElement xsi:type="VariableSocketLoadout">
              <SocketKey>wingoutboard</SocketKey>
              <ComponentKey>wingoutboard_radarjammer</ComponentKey>
              <Loadout xsi:type="SimpleOccupiedElement" />
            </GeneralLoadoutElement>
            <GeneralLoadoutElement xsi:type="MissileSelection">
              <SocketKey>centerline</SocketKey>
              <MissileKeys>
                <string>$MODMIS$/SGM-222 Hurricane II</string>
              </MissileKeys>
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
      </Loadouts>
      <TemplateMissileTypes />
      <ModDependencies />
    </CraftTemplate>
    <CraftTemplate>
      <DesignationSuffix>T</DesignationSuffix>
      <Nickname>Longsword</Nickname>
      <LongDescription>$CRAFTSTAT_FRAMEMODEL: Claymore
$CRAFTSTAT_FRAMECLASS: Bomber
$CRAFTSTAT_BASECOST: 12
$CRAFTSTAT_STORAGESIZE: 2
$CRAFTSTAT_PADSIZE: 10 x 10
$CRAFTSTAT_PDTHREATSIZE: 3

$CRAFTSTAT_HEALTH: 135 
$CRAFTSTAT_SKIN: 3 $UNIT_MILLIMETERS
$CRAFTSTAT_TARGETSIZE: 0,34  (&lt;link="craft-health-targetsize"&gt;&lt;color=#3BC81E&gt;-66%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_DR: 0,5 %

$CRAFTSTAT_RADARSIG: 50 % (&lt;link="craft-sigmult-radar"&gt;&lt;color=#3BC81E&gt;-50%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_WAKESIG: 100 %
$CRAFTSTAT_MISSILESBOMBS
$CRAFTSTAT_CMDCAPACITY: -1 
$CRAFTSTAT_MISSILEANGLE: 30 $UNIT_DEGREES
$CRAFTSTAT_BOMBLEVELTIME: 3 $UNIT_SECONDS_MED

$CRAFTSTAT_IDLESPEED: 30 $UNIT_METERSPERSEC
$CRAFTSTAT_CRUISESPEED: 65 $UNIT_METERSPERSEC
$CRAFTSTAT_HBRNSPEED: 98 $UNIT_METERSPERSEC
$CRAFTSTAT_COMBATSPEED: 98 $UNIT_METERSPERSEC

$CRAFTSTAT_FUELCAPACITY: 2.000
$CRAFTSTAT_LOITERTIME: 13:20
$CRAFTSTAT_CRUISERANGE: 43 $UNIT_KILOMETERS

$CRAFTSTAT_THRUSTERPOWER: 250 
$CRAFTSTAT_TURNRATE: 45 
$CRAFTSTAT_OFFANGLETHRUST: 90 $UNIT_DEGREES
$CRAFTSTAT_OFFANGLETURN: 25 $UNIT_DEGREES
$CRAFTSTAT_FRAMEMASS: 25,00
$CRAFTSTAT_LOADOUTMASS: -
$CRAFTSTAT_TOTALMASS: 25,00

&lt;b&gt;Components:&lt;/b&gt;
Centerline: S3 Missile Bay
Fuselage: Stealth Coating
Support: Missile Decoy Projector
Engine: None
Countermeasures: Standard CM Launcher

&lt;b&gt;Loadouts:&lt;/b&gt;
Torpedo Bomber: 2x &lt;noparse&gt;SGT-375 Truncheon&lt;/noparse&gt;
KBU-22 Bomber: 2x KBU-22 Bomb</LongDescription>
      <Cost>30</Cost>
      <FrameKey>Stock/AN Bomber</FrameKey>
      <TemplateKey>99a6cc3a-49a1-4399-a26f-9280400457b4</TemplateKey>
      <InstalledComponents>
        <SerializedCraftSocket>
          <SocketKey>centerline</SocketKey>
          <ComponentKey>centerline_s3bay</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>fuselage</SocketKey>
          <ComponentKey>fuselage-stealthcoating</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>support</SocketKey>
          <ComponentKey>support_decoylauncher</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>countermeasures</SocketKey>
          <ComponentKey>cml-standard</ComponentKey>
        </SerializedCraftSocket>
      </InstalledComponents>
      <Loadouts>
        <CraftLoadout>
          <LoadoutName>Torpedo Bomber</LoadoutName>
          <Elements>
            <GeneralLoadoutElement xsi:type="MissileSelection">
              <SocketKey>centerline</SocketKey>
              <MissileKeys>
                <string>$MODMIS$/SGT-375 Truncheon</string>
                <string>$MODMIS$/SGT-375 Truncheon</string>
              </MissileKeys>
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
        <CraftLoadout>
          <LoadoutName>KBU-22 Bomber</LoadoutName>
          <Elements>
            <GeneralLoadoutElement xsi:type="MissileSelection">
              <SocketKey>centerline</SocketKey>
              <MissileKeys>
                <string>Stock/S2 Glide Bomb</string>
                <string>Stock/S2 Glide Bomb</string>
              </MissileKeys>
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
      </Loadouts>
      <TemplateMissileTypes />
      <ModDependencies />
    </CraftTemplate>
    <CraftTemplate>
      <DesignationSuffix>8</DesignationSuffix>
      <Nickname>Hourglass</Nickname>
      <LongDescription>$CRAFTSTAT_FRAMEMODEL: Sundial
$CRAFTSTAT_FRAMECLASS: SEWAC
$CRAFTSTAT_BASECOST: 75
$CRAFTSTAT_STORAGESIZE: 2
$CRAFTSTAT_PADSIZE: 10 x 10
$CRAFTSTAT_PDTHREATSIZE: 1

$CRAFTSTAT_HEALTH: 165  (&lt;link="craft-health-hp"&gt;&lt;color=#3BC81E&gt;+30 &lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_SKIN: 3 $UNIT_MILLIMETERS
$CRAFTSTAT_TARGETSIZE: 1 
$CRAFTSTAT_DR: 0,5 %

$CRAFTSTAT_RADARSIG: 100 %
$CRAFTSTAT_WAKESIG: 67 % (&lt;link="craft-sigmult-wake"&gt;&lt;color=#3BC81E&gt;-33%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_MISSILESBOMBS
$CRAFTSTAT_CMDCAPACITY: 1 
$CRAFTSTAT_MISSILEANGLE: 30 $UNIT_DEGREES
$CRAFTSTAT_BOMBLEVELTIME: 1 $UNIT_SECONDS_MED

$CRAFTSTAT_IDLESPEED: 25 $UNIT_METERSPERSEC
$CRAFTSTAT_CRUISESPEED: 60 $UNIT_METERSPERSEC
$CRAFTSTAT_HBRNSPEED: 90 $UNIT_METERSPERSEC
$CRAFTSTAT_COMBATSPEED: 90 $UNIT_METERSPERSEC

$CRAFTSTAT_FUELCAPACITY: 2.000
$CRAFTSTAT_LOITERTIME: 42:40
$CRAFTSTAT_CRUISERANGE: 60 $UNIT_KILOMETERS

$CRAFTSTAT_THRUSTERPOWER: 150 
$CRAFTSTAT_TURNRATE: 30 
$CRAFTSTAT_OFFANGLETHRUST: 90 $UNIT_DEGREES
$CRAFTSTAT_OFFANGLETURN: 25 $UNIT_DEGREES
$CRAFTSTAT_FRAMEMASS: 25,00
$CRAFTSTAT_LOADOUTMASS: -
$CRAFTSTAT_TOTALMASS: 25,00

&lt;b&gt;Components:&lt;/b&gt;
Mission Package: None
Fuselage: Ablative Foam
Engine: Shrouded Exhaust
Countermeasures: High-Capacity CM Launcher</LongDescription>
      <Cost>83</Cost>
      <FrameKey>Stock/AN SEWAC</FrameKey>
      <TemplateKey>82a1c53e-0d43-45f4-b9cf-95bbd1365c17</TemplateKey>
      <InstalledComponents>
        <SerializedCraftSocket>
          <SocketKey>fuselage</SocketKey>
          <ComponentKey>fuselage-ablativefoam</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>engine</SocketKey>
          <ComponentKey>engine-shroudedexhaust</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>countermeasures</SocketKey>
          <ComponentKey>cml-endurance</ComponentKey>
        </SerializedCraftSocket>
      </InstalledComponents>
      <Loadouts />
      <TemplateMissileTypes />
      <ModDependencies />
    </CraftTemplate>
  </CraftTypes>
</Fleet>